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[(ÁÖ)Å©·¡ÇÁÅæ][AI] Deep Learning Engineer - Vision, Motion (3³â ÀÌ»ó) |
µî·ÏÀÏ : 2024-02-08 16:07 |
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| [AI] Deep Learning Engineer
- Vision, Motion (3³â ÀÌ»ó) | |
Å©·¡ÇÁÅæÀº Â÷º°ÈµÈ Å©¸®¿¡ÀÌƼºê¸¦ °¡Áø ±Û·Î¹ú Á¦ÀÛ ½ºÆ©µð¿Àµé°ú °íÀ¯ÇÑ
Áñ°Å¿òÀÌ ÀÖ´Â °ÔÀÓÀ» ¹ß±¼ÇÏ¿© Àü ¼¼°è¿¡ ÆÛºí¸®½ÌÇÕ´Ï´Ù.
¿ì¸®´Â Áö¼ÓÀûÀÎ µµÀü°ú »õ·Î¿î ±â¼ú·Î °ÔÀÓÀÇ Áñ°Å¿òÀ» Çõ½ÅÇÏ°í,
´õ ¸¹Àº Æҵ鿡°Ô »ç¶û¹ÞÀ» ¼ö ÀÖµµ·Ï Ç÷§Æû°ú ¼ºñ½º¸¦ È®ÀåÇÕ´Ï´Ù.
¿ì¸®´Â ¿Á¤°ú ÀÇÁö¸¦ Áö´Ñ µ¿·áµé°ú ÇÔ²² ¼ºÀåÇϸç, ±Û·Î¹ú ½ÃÀå¿¡¼
ÀÎÁ¤¹Þ´Â °ÔÀÓÀÇ ¸í°¡·Î ³ª¾Æ°¡°í ÀÖ½À´Ï´Ù.
KRAFTON is dedicated to identifying and publishing games worldwide
that offer a uniquely enjoyable experience, crafted by our globally
recognized production studios known for their distinctive creativity.
We continuously push the boundaries of gaming enjoyment by embracing
new challenges and technologies, expanding our platforms
and services to captivate an even larger fan base.
In collaboration with our passionate and driven team, we strive to establish
ourselves as a renowned creator of masterpieces in the global gaming market.
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µö·¯´× º»ºÎ¿¡ ´ëÇÑ ´õ ¸¹Àº ³»¿ëÀº Å©·¡ÇÁÅæ µö·¯´× º»ºÎ ȨÆäÀÌÁö ¹× Å©·¡ÇÁÅæ µö·¯´× º»ºÎ ¼Ò°³ ¿µ»óÀ»
ÅëÇØ È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
(¹Ù·Î°¡±â : krafton.ai/ko/)
¿ì¸® ÆÀ(ÇÁ·ÎÁ§Æ®)À» ¼Ò°³ÇÕ´Ï´Ù.
Áö³ 2021³âºÎÅÍ Å©·¡ÇÁÅæÀº ¿ì¸®°¡ °¡Áø °ÔÀÓ Á¦ÀÛ¿ª·®À» »õ·Ó°Ô È®ÀåÇÒ ¼ö ÀÖ´Â ¿µ¿ªÀÌÀÚ »õ·Î¿î µµÀüÀ»
Áö¼ÓÇÒ ºÐ¾ß·Î µö·¯´×À» Á¦½ÃÇÏ°í ÇØ´ç ºÐ¾ß ¿¬±¸¿¡ ÁýÁßÇÏ°í ÀÖÀ¸¸ç, º»°Ýȸ¦ À§ÇÏ¿© ÇÙ½É ÀÎÀç ¿µÀÔ µî
Àû±ØÀûÀÎ ÅõÀÚ¸¦ ÁøÇàÇÏ°í ÀÖ½À´Ï´Ù. [Deep Learning º»ºÎ ºñÀü]
Å©·¡ÇÁÅæ Deep Learning º»ºÎ´Â »ç³»¿Ü ¿©·¯ ºÐ¾ß¿Í Çù¾÷ ÇÏ¿© ´Ù¾çÇÑ ¹®Á¦¿¡ ´ëÇÑ AI ¼Ö·ç¼ÇÀ» Á¦°øÇϸç,
ÀÚü µö·¯´× ±â¼ú ¿¬±¸¸¦ ÅëÇØ ¿ì¸®¸¸ÀÇ ¼ºñ½º¸¦ °³¹ßÇÕ´Ï´Ù. ±× ¹æÇ⼺Àº Å©°Ô µÎ°¡ÁöÀÔ´Ï´Ù. - 1. °ÔÀÓ Á¦ÀÛ¿¡ µµ¿òÀÌ µÉ ¼ö ÀÖ´Â µö·¯´× ±â¼ú °³¹ßÀ» ÅëÇÑ °ÔÀÓ Á¦ÀÛ »ý»ê¼º ¹× ÆíÀǼº Áõ´ë
- 2. µö·¯´× ±â¼ú ±â¹Ý Virtual Friend °³¹ß ¹× À̸¦ °ÔÀÓ ³»/¿ÜÀûÀ¸·Î ´Ù¾çÇÑ ¾îÇø®ÄÉÀ̼ÇÀ¸·Î Àû¿ë [R&D]
Deep Learning º»ºÎ¿¡¼´Â °ÔÀÓ Á¦ÀÛ ¹× Virtual Friend °³¹ß¿¡ ÇÊ¿äÇÑ NLP, Vision & Animation, STT/TTS,
3D modeling, RL µîÀÇ µö·¯´× ±â¼úÀ» ¿¬±¸ °³¹ß ÁßÀÔ´Ï´Ù.
¶ÇÇÑ, À̸¦ È¿°úÀûÀ¸·Î ¾Æ¿ì¸¦ ¼ö ÀÖ´Â ÃÊ°Å´ë¸ðµ¨/°æ·®È¸ðµ¨ ¹× °¢°¢ÀÇ ¿ä¼Ò ±â¼úµéÀ» ÀÚÀ¯·Ó°Ô Á¶ÇÕÇϸç
multimodal ¸ðµ¨ ¿¬±¸µµ ÁøÇàÇÏ°í ÀÖ½À´Ï´Ù. [Culture Fit]
Deep Learning º»ºÎ ÀοøµéÀº º»ÀÎ ºÐ¾ß¿¡¸¸ ¹¿©ÀÖÁö ¾Ê°í ¼·Î ´Ù¸¥ ÇÁ·ÎÁ§Æ® ÆÀ¿øµé°ú ±³·ù ¹× Çù¾÷ÇÏ¿©
´Ù¾çÇÑ ¹®Á¦¿¡ âÀÇÀûÀÎ ¾ÆÀ̵ð¾î¸¦ Á¦½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.
´Ù¾çÇÑ ¹®ÈÀû ¹è°æÀ» °¡Áø ÀοøµéÀÌ ¸ð¿© ÆÀÀ» ÀÌ·ç°í ÀÖÀ¸¸ç È°¹ßÇÑ ¼ÒÅëÀ» À§ÇØ ¾ð¾îÀû À庮À» ÇؼÒÇØÁÙ
¼ö ÀÖ´Â ¹æ¹ýµéÀ» Àû±Ø Áö¿øÇÏ°í ÀÖ½À´Ï´Ù.
¿ì¸® ÆÀ°ú ÇÔ²²ÇÒ ¹Ì¼ÇÀ» ¼Ò°³ÇÕ´Ï´Ù.
- ½ÇÁ¦ ÀΰÔÀÓ È¯°æ¿¡ Àû¿ëµÉ ¼ö ÀÖ´Â Computer Vision / Animation °ü·Ã µö·¯´× ¸ðµ¨ °³¹ß ¹× ÃÖÀûÈ
- °íÄ÷¸®Æ¼ ij¸¯ÅÍ ¸ð¼Ç/¾Ö´Ï¸ÞÀÌ¼Ç »ý¼º °ü·Ã ±â¼ú
- ½Ç½Ã°£ ¸ð¼Ç ĸÃÄ ¹× ¾Ö´Ï¸ÞÀÌ¼Ç »ý¼º °ü·Ã ±â¼ú
- 3D ¾Æ¹ÙŸ »ý¼º °ü·Ã ±â¼ú
- »ó¿ëÈ ¸ðµ¨ ÇнÀÀ» À§ÇÑ µ¥ÀÌÅÍ Ã³¸® ÆÄÀÌÇÁ¶óÀÎ ±¸Ãà
- ¾ÆÀ̵ð¾î Àû¿ëÀ» À§ÇÑ Unity, Unreal µî °ÔÀÓ ¿£Áø »ó toy project / µ¥¸ð ±¸Çö
ÀÌ·± °æÇèÀ» °¡Áø ºÐ°ú ÇÔ²² ¼ºÀåÇÏ°í ½Í½À´Ï´Ù! (Çʼö¿ä°Ç)
- ¾Ö´Ï¸ÞÀÌ¼Ç ±â¼ú¿¡ ´ëÇÑ Àü¹ÝÀûÀÎ ÀÌÇØ°¡ ÀÖÀ¸½Å ºÐ (blendhapes, skeletal animation, rigging, rendering µî)
- Motion °ü·Ã ÇÁ·ÎÁ§Æ® °æÇèÀÌ ÀÖÀ¸½Å ºÐ
- Computer Science/ Machine Learning / Artificial Intelligence °ü·Ã Àü°ø Á¹¾÷ÀÚ È¤Àº ÀÌ¿¡ ÁØÇÏ´Â ¿ª·®À»
- °®Ã߽ŠºÐ
- Computer vision ¹× graphics¿¡ ´ëÇÑ ¶Ù¾î³ ÀÌÇØ°¡ ÀÖÀ¸½Å ºÐ
- ÃֽŠµö·¯´× ³í¹®À» ºü¸£°Ô ½ÀµæÇÏ°í ±¸ÇöÇÒ ¼ö ÀÖÀ¸½Å ºÐ
- Python ¹× PyTorch or TensorFlow ¿Í °°Àº µö·¯´× ÇÁ·¹ÀÓ¿öÅ© »ç¿ëÀÌ °¡´ÉÇϽŠºÐ
ÀÌ·± °æÇèµéÀÌ ÀÖ´Ù¸é ÀúÈñ°¡ ã´Â ±× ºÐÀÔ´Ï´Ù! (¿ì´ë¿ä°Ç)
- Multiview pose estimation °ü·Ã µ¥ÀÌÅÍ ¼öÁý ¹× ¸ðµ¨ ÇнÀ °æÇèÀÌ ÀÖÀ¸½Å ºÐ
- ¸ð¼Ç µ¥ÀÌÅ͸¦ 3D ij¸¯ÅÍ ¿¡¼Â¿¡ Àû¿ë½ÃŲ °æÇèÀÌ ÀÖÀ¸½Å ºÐ
- Unreal, unityµî °ÔÀÓ ¿£ÁøÀ» »ç¿ëÇÑ ÇÁ·ÎÁ§Æ® °æÇèÀÌ ÀÖÀ¸½Å ºÐ
- ¸Ó½Å·¯´×/ÀΰøÁö´É °ü·Ã Àú³Î/ÇÐȸ ³í¹® ÀúÀÚ (NeurIPS, ICML, ICLR µî žƼ¾î ÇÐȸ °æ·Â ¿ì´ë)
- ±¹³»/¿Ü ÀΰøÁö´É °æÁø´ëȸ ¼ö»ó °æ·ÂÀÌ ÀÖÀ¸½Å ºÐ (challenge, Kaggle µî) |
Å©·¡ÇÁÅæÀÇ µµÀü¿¡ ÇÔ²² Çϱâ À§ÇØ ¾Æ·¡ÀÇ ÀüÇü °úÁ¤ÀÌ ÇÊ¿äÇÕ´Ï´Ù.
- ¼·ù ÀüÇü > ÀüÈ ÀÎÅͺä (Phone Interview) > Á÷¹« Å×½ºÆ® (Technical Fit Test) > ½Ç¹« ¸éÁ¢ (Technical Fit
- Interview) > ÃÖÁ¾ ¸éÁ¢ (Culture Fit Interview) > ÇÕ°Ý ¹× ÀÔ»ç
- »ó½Ãä¿ëÀ¸·Î ¿ì¼ö ÀÎÀç ä¿ë ½Ã Á¶±â¿¡ ¸¶°¨µÉ ¼ö ÀÖ½À´Ï´Ù. - ÀüÇüº° ÇÕ°ÝÀÚ¿¡ ´ëÇØ Áö¿ø¼¿¡ µî·ÏÇϽŠÀ̸ÞÀÏ È¤Àº À¯¼±À¸·Î °³º° ¾È³» µå¸³´Ï´Ù. - ÀüÈ ÀÎÅͺäÀÇ °æ¿ì, Çʼö ÀüÇüÀÌ ¾Æ´Ñ ÇÊ¿ä¿¡ µû¶ó ÁøÇàµÇ´Â ¼±Åà ÀüÇüÀÓÀ» »çÀü ¾È³» µå¸³´Ï´Ù. ÀÌ¿¡ ´ëÇÑ --»ó¼¼ ³»¿ëÀº °³º° ¾È³» µå¸³´Ï´Ù. - ÇÊ¿ä ½Ã ¸éÁ¢Àº Ãß°¡µÉ ¼ö ÀÖÀ¸¸ç, ÀÌ¿¡ ´ëÇÑ »ó¼¼ ³»¿ëÀº °³º° ¾È³» µå¸³´Ï´Ù.
ÇÊ¿ä ¼·ù¸¦ È®ÀÎÇØÁÖ¼¼¿ä!
- ÀÔ»çÁö¿ø¼ (ÀÚÀ¯ ¾ç½Ä), ÀÚ±â¼Ò°³¼, °æ·Â±â¼ú¼, Æ÷Æ®Æú¸®¿À(Çʼö)
- ½ÅÀÔÀÏ °æ¿ì ÀÚ±â¼Ò°³¼¸¦, °æ·ÂÀÏ °æ¿ì °æ·Â±â¼ú¼¸¦ Áß½ÉÀ¸·Î ±â¼úÇØ Áֽñ⸦ ¹Ù¶ø´Ï´Ù.
- Æ÷Æ®Æú¸®¿À ÷ºÎ ½Ã, ÇÏ´Ü ¾È³» »çÇ×À» È®ÀÎÇØÁֽñ⸦ ¹Ù¶ø´Ï´Ù.
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